Related Links
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The article explores the application of "Parse, don't Validate" and type-driven design principles in Rust programming. It highlights the benefits of using Rust's type system to enforce constraints and ensure data correctness at compile time, promoting more robust and maintainable code.
Minions: Stripe’s one-shot, end-to-end coding agents—Part 2
Stripe's Dot Dev Blog highlights the company's use of homegrown coding agents called Minions. These AI agents autonomously write code from start to finish and contribute to over a thousand merged pull requests each week, all under human review.
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This article introduces `@stoolap/node`, a native Node.js driver for the Stoolap embedded SQL database, written in pure Rust. It touts the driver's surprising speed and high performance.
Async/await on the GPU
The VectorWare blog post discusses the introduction of Rust's async/await functionality to GPU programming. It outlines the advantages this unlocks for GPU code development.
Welcome
Ujjwal Vivek details his progress and goals in building a game engine using Rust, focusing on rendering and the Entity Component System (ECS) architecture. He discusses the challenges and his future plans to expand the engine's capabilities.